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u4gm Arc Raiders Expedition Wipe Guide Why Bother For 5 Points

If you have been stuck in extraction shooters as long as I have, you kinda know how this story usually goes. The wipe hits, your stash gets nuked, everyone starts over and we all pretend we are fine with it. It keeps the game fresh, sure, but watching months of loot vanish never really stops stinging. When Embark started talking about Arc Raiders and its big endgame idea, the Expedition Project, a lot of us thought this might finally be the twist that makes resets feel worth it, especially if we could flip some of that loot into lasting power instead of just watching it burn like any other ARC Raiders Items dump.



How The Expedition Project Actually Works
Once the devs laid out the details, the mood shifted pretty quick. Expedition Bonuses are locked to your total stash value, not what you pick or choose to throw in. When the Expedition takes off, the game hoovers up everything you own and converts it into potential permanent skill points for your next Raider. Sounds clever at first, but then you hit the numbers. You need one million Coins of value for a single skill point. Five million if you want the full five points. If you are juggling a job, kids, or just other games, you look at that target and think, yeah, not happening. Players who play casually or even just “normal” hours end up staring at a goal that feels built for streamers and no-lifers, not the wider community.



Communication Misfire And Player Frustration
The part that really rubbed people the wrong way is how late all this got explained. Folks have been playing for weeks, finishing out Projects, clearing space, selling off stuff once they were done with it. Nobody knew they were supposed to sit on a mountain of gear and cash for a secret endgame conversion. One Reddit post that kept getting quoted came from a player who stopped hoarding as soon as they finished their builds. They were basically told, after the fact, that the “right” play was to let their stash rot instead of using it. You can probably imagine how that feels when the dev blog suddenly drops and says, by the way, you need a few million Coins in the bank or you are starting your next Raider almost empty-handed.



Effort, Reward, And Why People Are Checking Out
All of this feeds into the same core complaint: the effort-to-reward trade just feels off. One player pointed out they happened to have around a million Coins saved, so they will walk away with one lonely point, but there is “no way in hell” they are grinding four million more for the rest. That is the vibe almost everywhere right now. The bonus is technically a reward, but it does not feel like one when the grind ramps up that hard, especially this late in a season. Instead of being excited to push towards the wipe, people are saying stuff like “I think I will just play something else for a bit,” which is the last thing you want to hear about your endgame loop.



What Needs To Change To Win Players Back
The annoying part is that the core idea is not bad at all. Letting progress survive a wipe is exactly what a lot of extraction fans have been asking for, and you can tell Embark is trying to give the game some long-term backbone. The problem is how strict and punishing the current setup feels, especially when the target numbers were dropped on everyone so late. Lowering the Coin thresholds, letting players pick which items to commit, or adding other ways to earn those points could flip the mood pretty fast. Right now, though, the Expedition Project is landing more like a tax on people who did not treat every scrap of loot like an investment portfolio, and that is a rough look for a game that is still trying to build trust. If Embark really wants players to chase these runs instead of checking out early, they need to make that grind feel like a choice, not a punishment for anyone who did not hoard like a goblin or buy up ARC Raiders Items for sale.Upgrade your ARC Raiders loadout instantly with powerful items from u4gm.com, delivered fast and always secure.